Weapon swings
Weapon timers show the current main-hand, off-hand and ranged weapon cycles. Each bar fills over the swing and shows the seconds left; dual-wielding shows two different swing times.
The timers sit at the bottom of the combat column. Use /rik move to arrange them elsewhere.
Ranged movement cues
The ranged timer can show a movement window and a cue to stop for the next shot. Treat these as timing help: moving, changing targets and interrupted shots can change what happens next.
An unknown range is shown as unknown. The timer cannot guarantee that a shot is in range.





