Using RikUI
Set up your interface, learn the controls and see what each module changes.
Interface guides
Getting started
- Character setup
- Keep this character’s setup or preview optional changes with /rik setup.
- Settings and profiles
- Type /rik config, or click RikUI beside the minimap and choose Settings.
- Move and resize frames
- Type /rik move.
- RikUI menu
- Click RikUI beside the minimap to open the menu.
- Import and export
- Share UI profiles and character action-bar presets.
Combat
- Action bars
- RikUI provides three action rows and two side columns, with separate stance and pet controls.
- Unit frames
- The player frame sits left of the character and the target frame sits to the right.
- Cast bars
- Each bar shows the spell icon, spell name and cast progress.
- Buffs and debuffs
- Buffs and debuffs appear near the top right of the screen.
- Class effects
- The class-effect display gives tracked buffs and target effects their own space near the combat HUD.
- Cooldowns
- The cooldown display brings supported learned abilities together with the entries configured in the game's cooldown viewer.
- Combat HUD
- The combat HUD places cooldowns and your primary resource below the character, with the player frame to the left and target frame to the right.
- Personal resource display
- This is the small health and resource display attached to your character in the game world.
- Nameplates
- Enemy plates show a name, health percentage and level.
- Combo points
- Five small pips show your available combo points.
- Weapon timers
- Weapon timers show the current main-hand, off-hand and ranged weapon cycles.
- Combat timer and stopwatch
- Enable Show combat timer under Settings → Combat timer.
- Breath and fatigue
- These bars appear when the game starts a breath, fatigue or feign-death timer.
- Totems
- Four compact buttons show your active totems.
- Loss of control
- The loss-of-control display appears when the game reports an effect such as a stun, fear or silence.
- Proc indicators
- Compact gold lines near your character signal ability activations reported by the game.
- Damage meter
- The damage meter lists players in coloured rows, with names and values kept together.
- Combat text
- RikUI uses the selected font for damage numbers in the game world.
- Extra action buttons
- Quest items, zone abilities, spell flyouts, possess actions and vehicle controls keep their usual buttons and key behaviour, with RikUI's borders and labels.
Questing
- Quest tracker
- The tracker lists watched quests with their objectives underneath.
- Gear goals
- Compare equipment sources and keep goals for this character with /rik gear.
- Quest timers
- Up to five timed quests appear above the quest tracker.
- World map
- Use your normal map key.
Everyday interface
- Minimap
- The square minimap shows your current area, with the zone name above it and the clock and coordinates below.
- Inventory
- Press your bag key or click a bag button.
- Loot and rolls
- Click an item row to loot it.
- Chat
- Chat tabs sit above the message area, with the input bar and channel buttons below.
- Chat bubbles
- Player and NPC speech bubbles use a dark background and RikUI's font.
- Micro menu and bag strip
- The compact micro menu opens the available game panels, such as your character, spellbook and social windows.
- Experience and reputation
- The experience bar shows your progress toward the next level.
- Durability
- The durability indicator appears when gear needs attention.
- Tooltips
- Tooltips use dark backgrounds, thin borders and the same font as the rest of RikUI.
- Small HUD elements
- Movable info texts, on-screen labels, dialogue and encounter status displays.
Notifications
- Screen messages
- Zone and subzone names, error messages and raid warnings use RikUI's font while keeping their usual positions and timing.
- Alert toasts
- Loot, money, recipes and other available reward alerts appear in compact dark panels.
- Event banners
- Level-up messages, event notifications, boss banners and objective banners share RikUI's window styling.
- Social notifications
- Friend, play-time and voice notices appear with RikUI's dark backgrounds and flat borders.
Windows and controls
- Window chrome
- Character, spellbook, quest and other supported windows share dark backgrounds, gold titles, thin borders and matching close buttons.
- Window interiors
- Equipment slots, character stats, reputation, skills, spellbook and talents use matching rows and icon borders.
- Auction house
- Open the auction house and use the search controls to narrow the item list.
- Small dialogs
- Ready checks, stack splitting, colour selection, friend requests and other small dialogs use the same borders and controls as RikUI's larger windows.
- Confirmation popups
- Confirmation windows appear for actions that need another choice, such as accepting an item or entering text.
- Context menus
- Right-click a unit, list entry or other supported control to open its menu.
- Objective widgets
- Objective widgets show information for your current activity.
- Shared controls
- Buttons highlight when hovered.
About RikUI
Installation, support and artwork information.