RikUI / Documentation

Using RikUI

Set up your interface, learn the controls and see what each module changes.

Interface guides

Getting started

Character setup
Keep this character’s setup or preview optional changes with /rik setup.
Settings and profiles
Type /rik config, or click RikUI beside the minimap and choose Settings.
Move and resize frames
Type /rik move.
RikUI menu
Click RikUI beside the minimap to open the menu.
Import and export
Share UI profiles and character action-bar presets.

Combat

Action bars
RikUI provides three action rows and two side columns, with separate stance and pet controls.
Unit frames
The player frame sits left of the character and the target frame sits to the right.
Cast bars
Each bar shows the spell icon, spell name and cast progress.
Buffs and debuffs
Buffs and debuffs appear near the top right of the screen.
Class effects
The class-effect display gives tracked buffs and target effects their own space near the combat HUD.
Cooldowns
The cooldown display brings supported learned abilities together with the entries configured in the game's cooldown viewer.
Combat HUD
The combat HUD places cooldowns and your primary resource below the character, with the player frame to the left and target frame to the right.
Personal resource display
This is the small health and resource display attached to your character in the game world.
Nameplates
Enemy plates show a name, health percentage and level.
Combo points
Five small pips show your available combo points.
Weapon timers
Weapon timers show the current main-hand, off-hand and ranged weapon cycles.
Combat timer and stopwatch
Enable Show combat timer under Settings → Combat timer.
Breath and fatigue
These bars appear when the game starts a breath, fatigue or feign-death timer.
Totems
Four compact buttons show your active totems.
Loss of control
The loss-of-control display appears when the game reports an effect such as a stun, fear or silence.
Proc indicators
Compact gold lines near your character signal ability activations reported by the game.
Damage meter
The damage meter lists players in coloured rows, with names and values kept together.
Combat text
RikUI uses the selected font for damage numbers in the game world.
Extra action buttons
Quest items, zone abilities, spell flyouts, possess actions and vehicle controls keep their usual buttons and key behaviour, with RikUI's borders and labels.

Questing

Quest tracker
The tracker lists watched quests with their objectives underneath.
Gear goals
Compare equipment sources and keep goals for this character with /rik gear.
Quest timers
Up to five timed quests appear above the quest tracker.
World map
Use your normal map key.

Everyday interface

Minimap
The square minimap shows your current area, with the zone name above it and the clock and coordinates below.
Inventory
Press your bag key or click a bag button.
Loot and rolls
Click an item row to loot it.
Chat
Chat tabs sit above the message area, with the input bar and channel buttons below.
Chat bubbles
Player and NPC speech bubbles use a dark background and RikUI's font.
Micro menu and bag strip
The compact micro menu opens the available game panels, such as your character, spellbook and social windows.
Experience and reputation
The experience bar shows your progress toward the next level.
Durability
The durability indicator appears when gear needs attention.
Tooltips
Tooltips use dark backgrounds, thin borders and the same font as the rest of RikUI.
Small HUD elements
Movable info texts, on-screen labels, dialogue and encounter status displays.

Notifications

Screen messages
Zone and subzone names, error messages and raid warnings use RikUI's font while keeping their usual positions and timing.
Alert toasts
Loot, money, recipes and other available reward alerts appear in compact dark panels.
Event banners
Level-up messages, event notifications, boss banners and objective banners share RikUI's window styling.
Social notifications
Friend, play-time and voice notices appear with RikUI's dark backgrounds and flat borders.

Windows and controls

Window chrome
Character, spellbook, quest and other supported windows share dark backgrounds, gold titles, thin borders and matching close buttons.
Window interiors
Equipment slots, character stats, reputation, skills, spellbook and talents use matching rows and icon borders.
Auction house
Open the auction house and use the search controls to narrow the item list.
Small dialogs
Ready checks, stack splitting, colour selection, friend requests and other small dialogs use the same borders and controls as RikUI's larger windows.
Confirmation popups
Confirmation windows appear for actions that need another choice, such as accepting an item or entering text.
Context menus
Right-click a unit, list entry or other supported control to open its menu.
Objective widgets
Objective widgets show information for your current activity.
Shared controls
Buttons highlight when hovered.

About RikUI

Installation, support and artwork information.